Friday, July 26, 2013

Coaster Crafter

One online game I recommended to fifth grade science teachers last year for their force and motion unit was Coaster Crafter. It doesn’t require any downloads or installations, it’s free, and kids can sign up for an account without an email account.

Coaster Crafter Sign Up

The game has a Design Challenge section that asks kids to fix some poor roller coaster designs. In the process, Brunette introduces relevant science vocabulary: velocity, gravity, acceleration, friction, momentum, etc.

Coaster Crafter 2

Once Level 1 is completed in the Design Challenge, students can try the Coaster Challenge where they get to design their own coasters that meet certain requirements. Completing the Design Challenges also makes different design elements available in the Free Play section of the amusement park.

Coaster Crafter 1

As a teacher, I might introduce the site by having us complete the Level 1 of the Design Challenge as a class. Then I’d let the kids spend some time working/playing through the site either individually or in pairs. I can imagine some kids getting stuck and a classmate helping them out. Eventually, I might have them do a screencast that shows off their favorite coaster design with a voice recording that explains the design using force and motion vocabulary.

By the way, I discovered this game site through Common Sense Media, a web site that offers reviews of books, movies, video games, web sites, etc. for kids, parents, and teachers. It’s a great resource!

Common Sense Media

Sunday, July 14, 2013

Wednesday, March 27, 2013

Missives from the MOOC 2: Super-Empowered

A set of questions for educators:
  • Wouldn’t you love it if your students had “the desire to act immediately to tackle an obstacle, combined with the belief that [they] have a reasonable hope of success”?
  • Would you like your class to have a “tight social fabric”?
  • Would you like your students to be “willing to work hard all the time”?
  • Would you like to feel like your class is working on “awe-inspiring missions”?
These are no-brainers, right? Obviously, we would love our students and classes to have these characteristics.

In her March 2010 TED talk "Gaming Can Make a Better World," Jane McGonigal lists these as the exact strengths that we develop through experiences with games:
  • Urgent Optimism
  • Social Fabric
  • Blissful Productivity
  • Epic Meaning
She goes on to discuss how we need to harness those strengths in tackling the problems faced by our world, but my thoughts go immediately to the classroom. How can I use the design elements of games to help my students become “super-empowered, hopeful individuals”?


Tuesday, March 19, 2013

Missives from the MOOC 1

I've just joined a MOOC. As I travel on this six week journey, I want to use these Missives to share some of the best bits.

First, what on earth is a MOOC? MOOC stands for Massive Open Online Course. They are online courses that are available for anyone to join.

Here's a short video with Dave Cormier's explanation:

There are variations in how MOOCs are structured, but the one I've joined includes a variety of content and projects about using games in education. We will have opportunities to communicate through discussion forums, chats on Twitter, and streaming video on Google Hangout. We won't have grades, but there are opportunities to earn awards and badges. It's a great opportunity to learn alongside a group of motivated educators from a variety of backgrounds.

What are we learning about in this MOOC? In the first three weeks we are learning about apps, AR (Augmented Reality), and ARGs (Alternate Reality Games). In the second three weeks, we are applying what we have learned to create our own games using these tools.


Monday, August 13, 2012

My First App

I just made a super-simple app for Android! It meows at you when you tap on the picture of the kitty. Amazing!

I am working on a quest chain in 3D GameLab that is teaching me how to design apps. We are using MIT's App Inventor. There were some technical challenges to overcome.

I found it important to follow the set up directions carefully. I had to search around my computer to make sure that Java was enabled. I couldn't get it to connect to my phone, so I used the emulator option instead.

If you want to see my super-amazing-totally-awesome HelloPurrKT app, use a barcode reader to scan the blue QR code at the end of this post

My Second App

In our second quest, we did a tutorial to create a PaintPot app: tapping and dragging on the screen lets the user color on an image. This time, I was able to connect my phone, so I could download the app directly to my phone. And it worked!

Picture of me holding my phone with PaintPot app on it

I went beyond the tutorial a bit, because I noticed that I could upload images for the buttons. I got these ones from Open Clip Art Library, my favorite place to get clip art in the public domain. The tutorial explained how to make buttons that would make the paint dots big or small. I used that to make lines big or small as well. I was very proud of figuring out how to do that.

In fact, the whole thing just makes me burst with pride. Even though it's just a little coloring app. I. MADE. IT. I'm sure the experience of making it is better than the app itself, but you can try the red QR code to download this one.

I would be very interested to hear if anyone was able to get one of these apps to work on their Android device.

Update 8/22/12: I changed where I was hosting the app files and posted new QR codes. These ones seem to work.
Download HelloPurrKT for Android Download PaintPotKT for Android

Sunday, July 1, 2012

Why Educators Should Read Reality is Broken

Reality is Broken by Jane McGonigal
One of the most thought-provoking and inspiring activities of my summer has been participating in the Level Up Book Club organized online by librarians Jennifer LaGarde and Matthew Winner. Our first book of the summer is Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal.  Within the first few chapters I felt very strongly that this is a book all my teaching colleagues should read. Why?

To understand our students better

We can’t teach our students if we don’t know them, right? And a big part of our students’ lives are the games they play. As McGonigal explains, we have a societal bias against games, thinking that they are a trivial waste of time. She argues strongly that we need to overcome this bias because games are extremely effective at helping us meet our most basic human needs and provide a guide for how other aspects of our lives could be more meaningful. We need to recognize that there is a reason our students love the games they play and to respect this important part of their lives outside of school. McGonigal shares several examples of popular games and helps us understand what our students are getting out of these games.

To start thinking about how game design could enrich learning

Games are incredibly engaging. Contrast the addictiveness of Minecraft amongst our students with the boredom even our best students feel in school at times. According to McGonigal, games provide challenge, meaningful work, a sense of accomplishment, and social connections. They motivate us by providing a real sense of optimism about our ability to succeed. And when we fail at a game, it just inspires us to try again and try harder this time. These are all things that we want to increase at school. Learning more about how games give us motivation, challenge, satisfaction, confidence, and perseverance will help us design better learning opportunities for our students.

To help us do new things in new ways

Technology is increasingly available in the educational realm, but just turning a worksheet into a pdf or a lecture into a Keynote or PowerPoint presentation does not improve learning. We need to break out of our old habits to take full advantage of how technology can enrich student learning. Good game design offers clear goals, immediate feedback, and choice. Those design elements could guide us in how to use technology to create new, more powerful learning activities.

A guild is stronger than an individual

Our book club’s discussions have generated a lot of exciting ideas that I want to implement at my school. I keep thinking how powerful this book could be if my local colleagues read it, too. Incorporating game design into education is a new way of thinking for many of us. Such a challenge is best met by a party of willing adventurers.

For more information about Reality is Broken, visit Jane McGonigal’s web site which includes related videos, reviews, and ordering information.

Saturday, April 7, 2012

First Thoughts on Minecraft

I've been playing around with Minecraft for the last three days or so - not to the exclusion of everything else in my life, but I can see how that could happen! Since I am so new to the game, I only have the beginnings of ideas for how to use Minecraft as a learning opportunity. Here are some of my first thoughts as a player:

Survival Mode
  1. Unless you really like to figure out everything on your own, watch a tutorial about how to survive your first night.
  2. Be prepared for the adrenaline rush of nightfall and strange creature noises.
  3. My daughter and I partnered up: She played the game on our desktop while I used my laptop to research how to accomplish various tasks on the Minecraft Wiki. When we couldn't find charcoal to make torches and had to spend the night in a dark hole, just waiting for morning to come, this was the place that showed us how to make our own charcoal.
  4. Making blocks of glass was one of the first things we did. That way we could have a protected view out into the night so we could see when it was daylight again.
  5. Even when it is daylight, there may be a spider hovering above your front door. I wish I had a video recording of the first time this happened. Terrifying and hilarious!
  6. Here's one of my first hidey holes with my crafting table and furnace - very important!

Creative Mode
  1. In this mode, I had access to many different items rather than having to mine and craft my own supplies. It was fun to be able to use whatever I wanted as I built the beginnings of a home under a hill. (Not quite a Hobbit hole...)
  2. This mode shows me what I could aspire to do in Survival mode. It shows me something of what is possible.
  3. There are monsters about, but they don't attack, so that's nice.
  4. Here's one room of my house under the hill: