Our fifth grade classes recently finished reading The Lion, the Witch, and the Wardrobe by C.S. Lewis. They just received this message from the White Witch:
Made with Blabberize
Image by Ethan Trewhitt
Our students will play a BreakoutEDU game called Revenge of the White Witch, created by Edie Erickson.
Showing posts with label ink. Show all posts
Showing posts with label ink. Show all posts
Tuesday, March 21, 2017
Sunday, July 1, 2012
Why Educators Should Read Reality is Broken
One of the most thought-provoking and inspiring activities of my summer has been participating in the Level Up Book Club organized online by librarians Jennifer LaGarde and Matthew Winner. Our first book of the summer is Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. Within the first few chapters I felt very strongly that this is a book all my teaching colleagues should read. Why?
To understand our students better
We can’t teach our students if we don’t know them, right? And a big part of our students’ lives are the games they play. As McGonigal explains, we have a societal bias against games, thinking that they are a trivial waste of time. She argues strongly that we need to overcome this bias because games are extremely effective at helping us meet our most basic human needs and provide a guide for how other aspects of our lives could be more meaningful. We need to recognize that there is a reason our students love the games they play and to respect this important part of their lives outside of school. McGonigal shares several examples of popular games and helps us understand what our students are getting out of these games.
To start thinking about how game design could enrich learning
Games are incredibly engaging. Contrast the addictiveness of Minecraft amongst our students with the boredom even our best students feel in school at times. According to McGonigal, games provide challenge, meaningful work, a sense of accomplishment, and social connections. They motivate us by providing a real sense of optimism about our ability to succeed. And when we fail at a game, it just inspires us to try again and try harder this time. These are all things that we want to increase at school. Learning more about how games give us motivation, challenge, satisfaction, confidence, and perseverance will help us design better learning opportunities for our students.
To help us do new things in new ways
Technology is increasingly available in the educational realm, but just turning a worksheet into a pdf or a lecture into a Keynote or PowerPoint presentation does not improve learning. We need to break out of our old habits to take full advantage of how technology can enrich student learning. Good game design offers clear goals, immediate feedback, and choice. Those design elements could guide us in how to use technology to create new, more powerful learning activities.
A guild is stronger than an individual
Our book club’s discussions have generated a lot of exciting ideas that I want to implement at my school. I keep thinking how powerful this book could be if my local colleagues read it, too. Incorporating game design into education is a new way of thinking for many of us. Such a challenge is best met by a party of willing adventurers.
For more information about Reality is Broken, visit Jane McGonigal’s web site which includes related videos, reviews, and ordering information.
To understand our students better
We can’t teach our students if we don’t know them, right? And a big part of our students’ lives are the games they play. As McGonigal explains, we have a societal bias against games, thinking that they are a trivial waste of time. She argues strongly that we need to overcome this bias because games are extremely effective at helping us meet our most basic human needs and provide a guide for how other aspects of our lives could be more meaningful. We need to recognize that there is a reason our students love the games they play and to respect this important part of their lives outside of school. McGonigal shares several examples of popular games and helps us understand what our students are getting out of these games.
To start thinking about how game design could enrich learning
Games are incredibly engaging. Contrast the addictiveness of Minecraft amongst our students with the boredom even our best students feel in school at times. According to McGonigal, games provide challenge, meaningful work, a sense of accomplishment, and social connections. They motivate us by providing a real sense of optimism about our ability to succeed. And when we fail at a game, it just inspires us to try again and try harder this time. These are all things that we want to increase at school. Learning more about how games give us motivation, challenge, satisfaction, confidence, and perseverance will help us design better learning opportunities for our students.
To help us do new things in new ways
Technology is increasingly available in the educational realm, but just turning a worksheet into a pdf or a lecture into a Keynote or PowerPoint presentation does not improve learning. We need to break out of our old habits to take full advantage of how technology can enrich student learning. Good game design offers clear goals, immediate feedback, and choice. Those design elements could guide us in how to use technology to create new, more powerful learning activities.
A guild is stronger than an individual
Our book club’s discussions have generated a lot of exciting ideas that I want to implement at my school. I keep thinking how powerful this book could be if my local colleagues read it, too. Incorporating game design into education is a new way of thinking for many of us. Such a challenge is best met by a party of willing adventurers.
For more information about Reality is Broken, visit Jane McGonigal’s web site which includes related videos, reviews, and ordering information.
Tuesday, April 3, 2012
Miss Peregrine's Home for Peculiar Children by Ransom Riggs
I first heard about Ransom Riggs when award-winning author and vlogger John Green shared a video Riggs had posted about his photograph collection. It appears that these photographs played some role in inspiring Riggs to write this book for young adults*.
Jacob is a teenager who was fascinated by photographs of extraordinary children his grandfather showed him when he was young. As Jacob gets older, he dismisses the stories surrounding these photographs as mere fantasy and accepts his ordinary life as the way things really are.
When his grandfather is killed in the woods behind his house, Jacob thinks he sees one of the tentacled monsters that were the villains of those stories. Ensuing nightmares lead to visits to a psychiatrist and a diagnosis of acute stress disorder. To resolve Jacob’s continuing questions, he talks his parents into letting him visit Cairnholm Island, the setting of his grandfather’s stories of peculiar children threatened by monsters.
Readers will get drawn into Jacob’s journey to seek the truth. What he finds is an intriguing and dangerous world with some very peculiar children indeed. Their meeting will cause irreversible changes to the worlds of both Jacob and the children.
*Disturbing violence and some profanity
Jacob is a teenager who was fascinated by photographs of extraordinary children his grandfather showed him when he was young. As Jacob gets older, he dismisses the stories surrounding these photographs as mere fantasy and accepts his ordinary life as the way things really are.
When his grandfather is killed in the woods behind his house, Jacob thinks he sees one of the tentacled monsters that were the villains of those stories. Ensuing nightmares lead to visits to a psychiatrist and a diagnosis of acute stress disorder. To resolve Jacob’s continuing questions, he talks his parents into letting him visit Cairnholm Island, the setting of his grandfather’s stories of peculiar children threatened by monsters.
Readers will get drawn into Jacob’s journey to seek the truth. What he finds is an intriguing and dangerous world with some very peculiar children indeed. Their meeting will cause irreversible changes to the worlds of both Jacob and the children.
*Disturbing violence and some profanity
Labels:
adventure,
book talks,
boys,
fantasy,
fiction,
Florida,
ink,
islands,
journeys,
monsters,
mysteries,
photographs,
Ransom Riggs,
romance,
science fiction,
stories,
teenagers,
time travel,
weird kids,
young adult
Saturday, August 20, 2011
The Strange Case of Origami Yoda by Tom Angleberger
Dwight is a weird kid and therefore considered a loser by many of his classmates. Tommy and his friends are not much higher on the social totem pole, but at least they try to avoid potentially embarrassing situations. This is not easy to do in middle school when you always strike out playing softball in P.E. or your pants get wet in an awkward location or you really want to ask a girl to dance.
Unexpectedly, Dwight’s weirdness offers possible solutions when he tells the other kids to ask his origami Yoda finger-puppet for advice. But can Tommy really trust Origami Yoda’s advice on a matter of great importance? Is the finger puppet magic? Or is it just Dwight messing with them? How can Origami Yoda seem so wise when Dwight seems so clearly clueless?
To help him decide, Tommy puts together a case file with stories from classmates who asked Yoda’s advice. His skeptical friend Harvey adds his rather mean comments and eventually makes his own advice-giving origami Yoda. In the end, Tommy has to decide whether to trust weird Dwight’s Yoda and risk embarrassment or listen to negative Harvey’s Yoda and play it safe.
The Strange Case of Origami Yoda is a fun, quick read, illustrated with doodles and instructions for making your own origami Yoda. The audiobook is well done, with five narrators for the different kids who contribute to Tommy’s case file. The embarrassing situations are true-to-life, and the questions of whether it is okay to be weird, to be mean, to take chances, or to hide behind criticism add real depth to the story.
Author's web site: http://origamiyoda.wordpress.com/
Sequel: Darth Paper Strikes Back (Published August 23, 2011)
Unexpectedly, Dwight’s weirdness offers possible solutions when he tells the other kids to ask his origami Yoda finger-puppet for advice. But can Tommy really trust Origami Yoda’s advice on a matter of great importance? Is the finger puppet magic? Or is it just Dwight messing with them? How can Origami Yoda seem so wise when Dwight seems so clearly clueless?
To help him decide, Tommy puts together a case file with stories from classmates who asked Yoda’s advice. His skeptical friend Harvey adds his rather mean comments and eventually makes his own advice-giving origami Yoda. In the end, Tommy has to decide whether to trust weird Dwight’s Yoda and risk embarrassment or listen to negative Harvey’s Yoda and play it safe.
The Strange Case of Origami Yoda is a fun, quick read, illustrated with doodles and instructions for making your own origami Yoda. The audiobook is well done, with five narrators for the different kids who contribute to Tommy’s case file. The embarrassing situations are true-to-life, and the questions of whether it is okay to be weird, to be mean, to take chances, or to hide behind criticism add real depth to the story.
Author's web site: http://origamiyoda.wordpress.com/
Sequel: Darth Paper Strikes Back (Published August 23, 2011)
Friday, May 6, 2011
Tangerine by Edward Bloor
Paul Fisher is legally blind and an outstanding soccer goalie. He’s been told that he stared at an eclipse too long but has no memory of how his eyes were damaged. He fears his older brother Eric while their parents seem oblivious to any threat. These contradictions pulled me right into Tangerine by Edward Bloor.
When the family moves to Florida, their new town of Tangerine adds to the mystery: the continual muck fires, disappearing koi, a student struck by lightning, and a massive sinkhole. Paul finds his way around these hazards as he joins the soccer team at Tangerine Middle School - the school on the other side of the figurative tracks from his middle class subdivision.
Paul is a clear-sighted and honorable character surrounded by a family absorbed in their own concerns and dreams. The mysteries and citizens of Tangerine provide a complex and rich world where Paul can seek his own place and perhaps a clearer view into his own past.
Author site: http://www.edwardbloor.net/b_tangerine.aspx
When the family moves to Florida, their new town of Tangerine adds to the mystery: the continual muck fires, disappearing koi, a student struck by lightning, and a massive sinkhole. Paul finds his way around these hazards as he joins the soccer team at Tangerine Middle School - the school on the other side of the figurative tracks from his middle class subdivision.
Paul is a clear-sighted and honorable character surrounded by a family absorbed in their own concerns and dreams. The mysteries and citizens of Tangerine provide a complex and rich world where Paul can seek his own place and perhaps a clearer view into his own past.
Author site: http://www.edwardbloor.net/b_tangerine.aspx
Labels:
blindness,
book talk,
boys,
bullies,
Edward Bloor,
fear,
Florida,
friendship,
ink,
memories,
mysteries,
realistic fiction,
soccer,
young adult
Thursday, October 14, 2010
Kenny and the Dragon by Tony DiTerlizzi
Kenny is an earnest, studious young rabbit whose interest in reading and learning about the natural world isn’t always understood by his peers or his parents. The arrival of a dragon on his family’s land provides a unexpected opportunity for Kenny to find friendship. Unlike the legends Kenny has read, Grahame the dragon is not fierce and destructive, but interested in crème brûlée, poetry, and music. Kenny introduces Grahame to his parents and they soon fall into a routine of delightful conversation and pleasant meals. This peaceful friendship is interrupted when townsfolk get a glimpse of the dragon and assume that he is as vicious as the tales tell. How will Kenny stop a mob intent on seeing a traditional knight vs. dragon battle?
Tony DiTerlizzi's web site is well worth a visit.
Teacher notes: Could be useful for talking about stereotypes or first impressions. Or finding creative solutions to conflict.
Tony DiTerlizzi's web site is well worth a visit.
Teacher notes: Could be useful for talking about stereotypes or first impressions. Or finding creative solutions to conflict.
Sunday, August 29, 2010
Where the Mountain Meets the Moon by Grace Lin
Minli is a cheerful and warm-hearted girl, despite the life of poverty that she and her parents lead in their small village in China. However, her mother’s dissatisfaction with their difficult life and her father’s stories inspire Minli to search for the Old Man in the Moon. She hopes he will tell her how she can improve her family’s fortune. On her journey, Minli meets a dragon who cannot fly, a poor boy whose only companion is an ox, a king, and a family who knows the secret to happiness. Many of these characters share Chinese folktales that the author has rewritten for this book and skillfully woven in with the events of Minli’s journey.
Visit Grace Lin's web site for more information about the book, including a book trailer.
Visit Grace Lin's web site for more information about the book, including a book trailer.
Monday, August 16, 2010
City of Bones by Cassandra Clare
I love coming to a series a bit late - I don’t have to wait so long for the next book! Given that the library isn’t open at 11:30 on a Sunday night, I do have to wait a few hours to get the second book in Cassandra Clare’s Mortal Instruments series.
I just finished City of Bones, in which 15-year-old Clary Fray learns that there is much more to the world, and in fact to her own history, than she ever realized. This is an extremely difficult book to describe because of its many surprises and plot twists. Clary discovers the existence of a variety of supernatural folk in the world--demons, vampires, werewolves, etc.--along with humans with special abilities to see and fight these creatures when necessary. A terrifying call from her mother pulls Clary into the hidden reality of these Downworlders and Shadow Hunters.
In Clary’s search to find her mother, she faces danger, romance, lies, and disturbing truths about the family she never knew. It is that mix of adventure, flirtation, and shocking revelations, along with a healthy dose of snarky adolescent humor that makes this book so much fun to read.
Generally understood to be a “young adult” book and therefore marketed to teenagers, I think mature sixth-graders would enjoy it. There is a sprinkling of expletives, mild sensuality, and considerable amounts of violence and gore. The quality of the story-telling and values of the main character outweigh those factors, in my opinion.
I just finished City of Bones, in which 15-year-old Clary Fray learns that there is much more to the world, and in fact to her own history, than she ever realized. This is an extremely difficult book to describe because of its many surprises and plot twists. Clary discovers the existence of a variety of supernatural folk in the world--demons, vampires, werewolves, etc.--along with humans with special abilities to see and fight these creatures when necessary. A terrifying call from her mother pulls Clary into the hidden reality of these Downworlders and Shadow Hunters.
In Clary’s search to find her mother, she faces danger, romance, lies, and disturbing truths about the family she never knew. It is that mix of adventure, flirtation, and shocking revelations, along with a healthy dose of snarky adolescent humor that makes this book so much fun to read.
Generally understood to be a “young adult” book and therefore marketed to teenagers, I think mature sixth-graders would enjoy it. There is a sprinkling of expletives, mild sensuality, and considerable amounts of violence and gore. The quality of the story-telling and values of the main character outweigh those factors, in my opinion.
Labels:
adventure,
boys,
Cassandra Clare,
demons,
fantasy,
fiction,
girls,
ink,
magic,
New York,
romance,
young adult
Tuesday, August 3, 2010
The Mostly True Adventures of Homer P. Figg by Rodman Philbrick
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| Image from http://www.rodmanphilbrick.com |
Teacher notes: Fun, quick read! Homer has a clear voice full of wonderful expressions. His adventure engages the reader from beginning to end. Along the way, readers get a sense of life during the Civil War and the Underground Railroad. Scholastic has some useful related resources: a video book talk, teacher activity guide about the Underground Railroad, and an interactive students activity about the Underground Railroad.
Sunday, August 1, 2010
So You Want to be a Wizard by Diane Duane
Nita is being chased by bullies when she takes refuge in the public library. Waiting for the bullies to leave, she runs across a book she’s never seen before: So You Want to be a Wizard. Reading it, she isn’t sure whether it’s an elaborate joke or a true invitation to learn powers that could help her protect herself, talk to trees, and help Life in all its forms. Once she gives the “Wizard’s Oath,” tries the suggested beginning exercises, and meets another beginning wizard Kit, she finds herself on an adventure that shows that wizardry is very much alive in the world. And she’ll need it to rescue something precious that’s been hidden by a force of death, darkness and evil often called the Lone Power. This is just the first book in a series of magic and adventure that will take readers to the depths of the ocean and the vastness of the universe.
Personal notes: The most recent book in the Young Wizards series, A Wizard of Mars, just came out this summer. After reading it, I just had a hankering to reread the first book.
Personal notes: The most recent book in the Young Wizards series, A Wizard of Mars, just came out this summer. After reading it, I just had a hankering to reread the first book.
Labels:
boys,
fantasy,
fiction,
girls,
good vs evil,
ink,
magic,
middle grades,
New York,
science fiction,
young adult
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