Jumping into GamesMOOC gear for the second half of the Summer session, I found a smorgasbord of ideas, examples, games, and worlds. We discussed the use of avatars, explored other game-related MOOCs, visited the GamesMOOC Minecraft server, and shared games that might be useful in education.
Our Wednesday evening tweetchats focused on the experience of using avatars. Rosie O’Brien Vojtek, one editor of the Virtual Education Journal, asked us to think about the Avatar Generation: folks who are very comfortable operating in a virtual world using a personalized avatar. These folks have a facility for negotiating virtual worlds and building and communicating in these worlds.
Avatars have some connection to the identities that we claim in “real life.” Introverts may feel more comfortable speaking up via their avatars. The “disinhibition effect” seems to free us up to behave in ways we wouldn’t in face-to-face encounters. Avatars may represent our sense of our true selves to greater or lesser degrees, depending on whether the player is trying to explore a different identity in a safe space or trying to represent themselves faithfully.
We ventured into a couple of other MOOCs, one of which was the rgMOOC (Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts), a course taught in part by Sherry Jones. This course invited participants to engage with texts and videos that offered background content, explore a variety of games, and enter into discussions of what they found each week. The course had a clear structure within which participants had many choices.
The rgMOOC asked participants to explore the messages and assumptions of the games that we play in our society. In the GamesMOOC, we discussed other uses of COTS (commercial off-the-shelf) games in educational settings. Because I work with students who are under 13 who have access to a school-issued laptop throughout the school year, I have opportunities and limits in what we can use. The easiest games for me to incorporate are free web-based games that don’t require installation. Lure of the Labyrinth and Coaster Crafter are a couple games that I have discovered in the past. I would like to look more closely at several suggested games: Poptropica, the Mesoamerican Ballgame, Wallace and Gromit Sprocket Rocket, and School of Dragons.
Our tours of the GamesMOOC (et. al.) Minecraft server reminded me once again that I shouldn’t give up on trying to find a way to get teachers and administration to accept this game in school. Having a server that educators can explore seems like a good way to introduce the game to those who haven’t seen it. And the work that MouseyMoose and Giraffe619 did to create the Inevitable Betrayal village and castle reminded me of the many skills that children use in this world. Badges may be a good way to define and communicate to outsiders what children are accomplishing in game worlds like Minecraft. Massively @ Jokaydia seems to have a strong start on this with their Awards.
Now that the Summer Part II GamesMOOC has wrapped up, and my school year is about to begin, I need to think about how to bring these ideas and games to life at my school. I love the sharing and camaraderie of the GamesMOOC, but I need to find a way to bring it home. My first thought was to choose a couple of games to explore further and then share those with my local colleagues. But perhaps I need to take it further and get them involved in exploring those games. Perhaps I need to create a Mini Open Online Course for the teachers at my school that would expose them to some of the basics of how games connect with learning and example of games they could use.
Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts
Monday, August 5, 2013
Saturday, April 7, 2012
First Thoughts on Minecraft
I've been playing around with Minecraft for the last three days or so - not to the exclusion of everything else in my life, but I can see how that could happen! Since I am so new to the game, I only have the beginnings of ideas for how to use Minecraft as a learning opportunity. Here are some of my first thoughts as a player:
Survival Mode
Survival Mode
- Unless you really like to figure out everything on your own, watch a tutorial about how to survive your first night.
- Be prepared for the adrenaline rush of nightfall and strange creature noises.
- My daughter and I partnered up: She played the game on our desktop while I used my laptop to research how to accomplish various tasks on the Minecraft Wiki. When we couldn't find charcoal to make torches and had to spend the night in a dark hole, just waiting for morning to come, this was the place that showed us how to make our own charcoal.
- Making blocks of glass was one of the first things we did. That way we could have a protected view out into the night so we could see when it was daylight again.
- Even when it is daylight, there may be a spider hovering above your front door. I wish I had a video recording of the first time this happened. Terrifying and hilarious!
- Here's one of my first hidey holes with my crafting table and furnace - very important!
Creative Mode
- In this mode, I had access to many different items rather than having to mine and craft my own supplies. It was fun to be able to use whatever I wanted as I built the beginnings of a home under a hill. (Not quite a Hobbit hole...)
- This mode shows me what I could aspire to do in Survival mode. It shows me something of what is possible.
- There are monsters about, but they don't attack, so that's nice.
- Here's one room of my house under the hill:
Friday, April 6, 2012
Why Games?
Photo by Bjorn Hermans |
What makes games so enticing?
If you think about all of those games, they all share certain features:
- Goals
- Rules
- Feedback
- Voluntary participation
The feedback lets us know that we are succeeding with points, XP, leveling up, badges, etc. Or if we do something wrong, feedback comes in the form of fewer points, losing a “life,” starting a level over, or losing the game to an opponent. The great thing about games is that negative feedback usually leads to trying again.
Voluntary participation is a huge part of what makes playing a game fun. It includes the decision of whether to play the game or not. I think this also relates to the amount of choice within the game. We enjoy playing when we can choose how to participate.
How does traditional education compare with games?
http://capl.washjeff.edu/2/l/4040.jpg |
Some voluntary participation and choices may be included, but not nearly as often as mandatory activities, at least in traditional classrooms. Too often students feel trapped in school, forced to do whatever activities teachers put in front of them. Where’s the fun in that?
http://farm4.static.flickr.com/3634/3424044473_bab8a257b8.jpg |
Gamifying education
As I consider my teaching, I would like to design learning activities that are more like games. I would like to give students more choices, so that they have more of a sense of voluntary participation. I would like to set up activities that provide variety and scaffolding so that they are at just the right level of challenge. I want to set up feedback systems that recognize students for their accomplishments and encourage them to try again. I think 3DGameLab will provide the structure for these learning activities.
Credits
My thinking about games in education has been influenced and inspired by Lucas Gillispie and Peggy Sheehy through NCSLMA and NCTIES conference sessions this school year. Gillispie’s blog Edurealms is a great place to read more about games in education.
Friday, March 30, 2012
Game on!
Next week, I am starting an online class on game-based learning through 3D GameLab. I am really excited about finding ways to harness the motivation that is inherent in good game experiences and use it in learning experiences for my students. Check back if you are interested in seeing what I discover along the way.
The following infographic from Knewton gives a good overview of why I am interested in this topic.
Created by Knewton and Column Five Media
The following infographic from Knewton gives a good overview of why I am interested in this topic.
Created by Knewton and Column Five Media
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